📑Configuration
BungeeCord
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# Made by CandiesJar | Github: github.com/sasi2006166 | Discord: https://discord.gg/dJ8DG2cSzt | Telegram: @CandiesJar
# BungeeCord configuration file
# IMPORTANT WARNING: Before reporting any issue on discord, carefully READ ALL the comments!
# Some features are MISSING/DISABLED since they're under work, no support is provided on them.
# Thanks for understanding.
settings:
# Debug mode, useful for bug reports.
# IMPORTANT: This (may) spam your console with useless messages, use it only if you're reporting a bug.
# DISABLED.
debug: false
# Player with admin permission only will be able to use /fs tab complete.
command_tab_complete: true
# Choose if you want to use a different ping strategy for your lobbies.
# DEFAULT: Normal ping strategy, the plugin will ping the server and check if it's online.
# SOCKET: This mode will use a socket connection to check if the server is online.
# WARNING: Change it only if you're encountering issues.
# WARNING 2: Socket mode will not check if your lobbies are full!
ping_mode: DEFAULT
# In seconds, will check your lobbies every X seconds, defined under here.
# On first start / reboot, let the plugin settle down for X seconds (defined under here) before start using fallback.
# Recommended value is around 10, especially in case of not stable spigot instances.
ping_delay: 8
# Choose if you want to enable the updater.
updater: true
# Add here your groups with their servers and lobbies.
fallback:
bedwars:
servers:
- bwgame1
- bwgame2
- bwgame3
lobbies:
- bwlobby1
- bwlobby2
- bwlobby3
mode: FALLBACK
survival:
servers:
- survival
lobbies:
- lobby1
- lobby2
- lobby3
mode: RECONNECT
default: # DON'T delete this default group.
servers:
- lobby1
- lobby2
- lobby3
mode: DEFAULT
# Disable player kicking if the plugin detects any of listed reasons.
# Example: player gets banned on (only) spigot instance using Essentials
# FallbackServer will disconnect him instead of kicking.
ignored_reasons:
- "ban"
- "flying"
- "whitelist"
- "packets"
- "full"
- "afk"
- "maintenance"
# Those values will clear the chat on reconnect (after success) or when players
# get fallback-ed to another server.
# reconnect_join will clear player chat when the reconnect phase starts.
clear_chat:
fallback: true
server_switch: false
reconnect: false
reconnect_join: true
# Default is on false to prevent any issues with the first join.
# True: the plugin will automatically choose best lobby when connecting and balance all players.
# WARNING: Join will TOTALLY stop working if you didn't set up the balancing group and the groups under it.
# WARNING 2: I'll NOT provide any support if you didn't properly configure the plugin.
join_balancing: false
# If join_balancing is set on true, you can choose here the balancing group.
# You can find it under the "fallback" section.
join_balancing_group: "default"
# Those are the values for reconnect mode.
# Customize titles, delays, and other values here.
# Remember that your group has to be set on RECONNECT mode.
auto_reconnect:
# Tries before disconnecting or moving player to lobbies.
max_tries: 5
# Time before pinging the server during reconnect phase.
# Don't put values under 1, they will NOT work.
# Recommended value is around 10 seconds.
ping_delay: 10
# This option is used by the addon ping system
# for checking if the spigot instance is fully started up.
# WARNING: Change the value only if you're encountering issues.
# WARNING 2: Remember to change the value also inside spigot addon.
player_count_check: -1
# With this option, you can teleport players to a physical server
# when they're reconnecting. Useful if you want to entertain your players.
# WARNING: You need to have the spigot addon installed and configured.
physical_reconnect:
enabled: false
server: "reconnectsv"
# This option will trigger normal kicking procedure.
# If set on false, the plugin will disconnect the player instead of kicking.
player_sort: true
# Delay before actual connecting the player to the server, useful
# for preventing spigot instance overload.
# In seconds.
connection_delay: 7
# This is the timeout for checking if the server
# is online or not using a pinging method.
# In milliseconds.
ping_threshold: 2000
# Determines the delay before starting
# the actual reconnection, useful for preventing
# backend replying to my plugin ping request on
# server stop (like /restart).
task_delay: 10
# Choose if you want to clear the tab-list when
# a player enters the "limbo" while reconnecting.
# Useful for preventing visual bugs with names, especially
# after reconnecting
clear_tab-list: true
# Ignored reasons for reconnecting.
# If players gets kicked for one of those reasons
# they will not be reconnected, instead they will be
# disconnected from the proxy itself.
ignored_reasons:
- "ban"
- "flying"
- "kick"
- "afk"
- "outdated"
- "whitelist"
- "connected"
- "full"
- "spam"
- "packets"
- "maintenance"
# Ignored servers for reconnecting.
# If players gets kicked from one of those servers
# they will not be reconnected, instead they will be
# moved to a fallback lobby.
# Add event servers, such as minigames, here.
ignored_servers:
- lobby1
- lobby2
- lobby3
# Title can be customized into messages configuration.
# Available in messages.yml
# DISABLED.
title:
enable: true
# NORMAL: The normal animated title with dots
# PULSE: A title that simulates the heartbeat
# STATIC: Title will not animate dots
# You can customize it in messages.yml
mode: NORMAL
# Checks if stats should be enabled -> https://bstats.org/plugin/bungeecord/FallbackServer/11817
# By default this setting is set on "true" to help me improve the plugin.
# Obviously you can disable it if you want, feel free to do so.
telemetry: true
# Administrator will be notified which server goes down and the complete reason of shutdown.
# DISABLED.
admin_notification: true
# Enable the in-built command blocker functionality.
# Useful in case you want to block some commands on specific servers, for
# example, during a screen-share session.
command_blocker: true
# WARNING: will only work if "command_blocker" is set on true.
# Add here the servers with the command(s) you want to block.
# TEMPLATE:
# command_blocker_list:
# server_name:
# - command1
# - command2
command_blocker_list:
hack_control:
- lobby
- hub
hack_control_2:
- lobby
- hub
# If you want to use the /lobby command.
lobby_command: true
# WARNING: works only if "lobby_command" is set on true.
# Aliases for /lobby command, it's possible to remove the base /hub command too.
lobby_command_aliases:
- hub
- lobby
# Enable server blacklist feature, such for authentication servers.
ignored_servers: true
# WARNING: Works only if "use_ignored_servers" is set on true.
# Add here your pre-lobbies or any server you want to disable.
# Kicking will be disabled on those and player will be disconnected.
ignored_servers_list:
- prelobby1
sub_commands:
# Enabled: true, will enable the selected sub-command.
# Permission: permission required to use the sub-command.
admin:
permission: "fallback.admin"
reload:
permission: "fallback.admin.reload"
debug:
permission: "fallback.admin.debug"
add:
enabled: true
permission: "fallback.admin.add"
remove:
enabled: true
permission: "fallback.admin.remove"
status:
enabled: true
permission: "fallback.admin.status"
servers:
enabled: true
permission: "fallback.admin.servers"
Velocity
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# ░ ░ ░ ░ ░ ░ ░ ░ ░░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░ ░
# ░ ░ ░
# Made by CandiesJar | Github: github.com/sasi2006166 | Discord: https://discord.gg/dJ8DG2cSzt | Telegram: @CandiesJar
# Velocity configuration file
# IMPORTANT WARNING: Before reporting any issue on discord, READ carefully the comments!
# Some features are DISABLED since they're under development, don't report any bugs on them.
# Thanks for understanding.
settings:
# Debug mode, useful for bug reports.
# IMPORTANT: This (may) spam your console with useless messages, use it only if you're reporting a bug.
# DISABLED.
debug: false
# Player with admin permission only will be able to use /fs tab complete.
command_tab_complete: true
# Choose if you want to use a different ping strategy for your lobbies.
# DEFAULT: Normal ping strategy, the plugin will ping the server and check if it's online.
# SOCKET: This mode will use a socket connection to check if the server is online.
# WARNING: Change it only if you're encountering issues.
# WARNING 2: Socket mode will not check if your lobbies are full!
ping_mode: DEFAULT
# In seconds, will check your lobbies every X seconds, defined under here.
# On first start / reboot, let the plugin settle down for X seconds (defined under here) before start using fallback.
# Recommended to use 5 if your server is in beta or have not stable spigot instances.
ping_delay: 5
# In seconds, determines the timeout phase
# during the ping check.
# If the server doesn't respond in X seconds
# defined under here, it will be considered offline.
ping_timeout: 2
# Choose if you want to enable the updater.
updater: true
# Add here your groups with their servers and lobbies.
fallback:
bedwars:
servers:
- bwgame1
- bwgame2
- bwgame3
lobbies:
- bwlobby1
- bwlobby2
- bwlobby3
mode: FALLBACK
survival:
servers:
- survival
lobbies:
- lobby1
- lobby2
- lobby3
mode: FALLBACK
default: # DON'T delete this default group.
servers:
- lobby1
- lobby2
- lobby3
mode: DEFAULT
# Disable player kicking if the plugin detects any of listed reasons.
# Example: player gets banned on (only) spigot instance using Essentials
# FallbackServer will disconnect him instead of kicking.
ignored_reasons:
- "ban"
- "flying"
- "whitelist"
- "packets"
- "full"
- "afk"
- "maintenance"
# If you want to use the reconnect mode, fallback_mode must be set to RECONNECT.
# Those values will clear the chat on reconnect (after success) or when players
# get fallback-ed to another server.
clear_chat:
fallback: true
server_switch: false
reconnect: false
reconnect_join: true
# Default is on false to prevent any issues with the first join.
# True: the plugin will automatically choose best lobby when connecting and balance all players.
# WARNING: Join will TOTALLY stop working if you didn't set up the balancing group and the groups under it.
# WARNING 2: I'll NOT provide any support if you didn't properly configure the plugin.
join_balancing: false
# If join_balancing is set on true, you can choose here the balancing group.
# You can find it under the "fallback" section.
join_balancing_group: "default"
# Those are the values for reconnect mode.
# Customize titles, delays, and other values here.
# Remember that your group has to be set on RECONNECT mode.
auto_reconnect:
# Tries before disconnecting or moving player to lobbies.
max_tries: 5
# Time before pinging the server during reconnect phase.
# Don't put values under 1, they will NOT work.
# Recommended value is around 10 seconds.
ping_delay: 10
# This option is used by the addon ping system
# for checking if the spigot instance is fully started up.
# WARNING: Change the value only if you're encountering issues.
# WARNING 2: Remember to change the value also inside spigot addon.
player_count_check: -1
# With this option, you can teleport players to a physical server
# when they're reconnecting. Useful if you want to entertain your players.
# WARNING: You need to have the spigot addon installed and configured on 'STANDALONE'.
physical_reconnect:
enabled: false
server: "reconnectsv"
# Option to choose if making the player join a limbo server
# while reconnecting.
# True: Player will be moved to limbo while reconnecting.
# False: Player stay on kicked server while reconnecting.
join_limbo: false
# Customize your limbo server here.
# WARNING: Will work only if "join_limbo" is set on true.
limbo_settings:
name: "FallbackLimbo" # Name of the limbo server, can anything.
dimension: "OVERWORLD" # Dimension of the limbo server, can be "NETHER" or "THE_END".
gamemode: "ADVENTURE" # Gamemode of the limbo server, can be "SURVIVAL", "CREATIVE", "ADVENTURE", or "SPECTATOR".
schematic:
enabled: false
name: "limbo.schematic" # Only works if it's enabled.
x: 69
y: 70
z: 69
world_time: 5000
x: 0
y: 100
z: 0
yaw: 0
pitch: 0
# Time for time-outing the server on ping.
# In Milliseconds, 2000 for example = 2 seconds.
ping_timeout: 2000
# This option will trigger normal FallbackServer kicking procedure.
# Sorting players in various lobbies.
player_sort: true
# Time before starting the server pinging on reconnect.
# Don't put values under 1, they will NOT work.
# In seconds.
first_delay: 3
# Choose if you want to clear the tab-list when
# a player enters the "limbo" while reconnecting.
# Useful for preventing visual bugs with names.
clear_tab-list: true
# Ignored reasons for reconnecting.
# If players gets kicked for one of those reasons
# they will not be reconnected, instead they will be
# disconnected from the proxy itself.
ignored_reasons:
- "ban"
- "flying"
- "kick"
- "afk"
- "outdated"
- "whitelist"
- "connected"
- "full"
- "spam"
- "packets"
- "maintenance"
# Ignored servers for reconnecting.
# If players gets kicked from one of those servers
# they will not be reconnected, instead they will be
# moved to a fallback lobby.
# Add event servers, such as mini-games, here.
ignored_servers:
- lobby1
- lobby2
- lobby3
# Title can be customized into messages configuration.
# Available in messages.yml
title:
enable: true
# NORMAL: The normal animated title with dots
# PULSE: A title that simulates the heartbeat
# STATIC: Title will not animate dots
# You can customize it in messages.yml
mode: NORMAL
# True: Normal players will not be able to see the /fs output.
# False: Everyone will be able to see the simple "running fallbackserver" message.
hide_command: false
# Checks if stats should be enabled -> https://bstats.org/plugin/bungeecord/FallbackServer/11817
# By default this setting is set on "true" to help me improve the plugin.
# Obviously you can disable it if you want, feel free to do so.
telemetry: true
# Administrator will be notified which server goes down and the complete reason of shutdown.
# DISABLED.
admin_notification: true
# Choose if you want to use fallbackserver's built-in command blocker.
command_blocker: true
# WARNING: will only work if "use_command_blocker" is set on true.
# Add here the servers with the command(s) you want to block.
# TEMPLATE:
# SERVERNAME:
# - COMMAND1
# - COMMAND2
command_blocker_list:
hack_control:
- lobby
- hub
hack_control_2:
- lobby
- hub
# If you want to use the /lobby command.
lobby_command: true
# WARNING: works only if "lobby_command" is set on true.
# Aliases for /lobby command, it's possible to remove the base /hub command too.
lobby_command_aliases:
- hub
- lobby
# Enable server blacklist feature, such for authentication servers.
ignored_servers: true
# WARNING: Works only if "server_blacklist" is set on true.
# Add here your pre-lobbies or any server you want to disable.
# Kicking will be disabled on those and player will be disconnected.
ignored_servers_list:
- prelobby1
sub_commands:
# Enabled: true, will enable the selected sub-command.
# Permission: permission required to use the sub-command.
admin:
permission: "fallback.admin"
reload:
permission: "fallback.admin.reload"
debug:
permission: "fallback.admin.debug"
create:
enabled: true
permission: "fallback.admin.create"
add:
enabled: true
permission: "fallback.admin.add"
remove:
enabled: true
permission: "fallback.admin.remove"
status:
enabled: true
permission: "fallback.admin.status"
servers:
enabled: true
permission: "fallback.admin.servers"
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